Damage Control

Damage Control in Star Trek

Damage control in Star Trek is a common activity.  Rerouting power to by-pass damaged systems in Wrath of Khan or getting the USS Constellation to move in the Doomsday Machine

Damage Control in Full Thrust

The normal damage repair rolls from the Full Thrust Fleetbook Volume 1 are used.

Damage control parties may attempt to restore damaged shields. When shields are below half strength, each successful repair roll on the shields restores 1-3 points up to half strength. Once the shields are above ½ , each successful repair roll only restores 1 point up to full strength. If the shield generator fails a threshold check and is later repaired, the shields will be restored at the strength they had before they were knocked out. (You cannot repair the shield generator and restore the shield strength at the same time.)

Optional

Federation damage control parties always seem to be miracle workers. To reflect this, if a damage control party has been working unsuccessfully on the same system for 3 or more turns, it will repair the system on a roll of 5 or 6.